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                    引言
            
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                    1 基础概念
            
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                    1.1 坐标、朝向、区块
            
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                    1.2 时间、顺序
            
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                    1.3 命令执行
            
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                    1.4 目标选择器
            
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                    1.5 命令执行统计
            
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                    2 常用命令格式
            
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                    2.1 JSON文本
            
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                    2.1.1 JSON文本类型
            
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                    2.1.2 JSON样式
            
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                    2.1.3 JSON事件
            
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                    2.1.4 JSON分项
            
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                    2.1.5 告示牌及成书
            
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                    2.1.6 杂项
            
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                    2.1.A 附录: keybind列表
            
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                    2.2 NBT及结构
            
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                    2.2.1 基本类型
            
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                    2.2.2 NBT实战
            
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                    3 如何执行命令
            
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                    3.1 聊天栏
            
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                    3.2 命令方块简介
            
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                    3.3 命令函数
            
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                    4 记分板
            
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                    4.1 记分板变量
            
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                    4.2 记分板队伍
            
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                    4.3 记分板标签
            
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                    4.4 记分板命令
            
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                    4.5 记分板实战
            
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                    4.5.1 循环电路|记分板的基础操作
            
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                    4.5.2 自定义命令|stats与记分板
            
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                    4.5.3 击杀率|operation与准则
            
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                    4.5.4 漂亮的排名|显示与队伍
            
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                    4.5.5 简单登入系统|function与综合运用
            
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                    5 基础逻辑
            
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                    5.1 穷举
            
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                    5.2 分数处理
            
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                    5.3 布尔逻辑
            
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                    5.4 循环
            
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                    5.5 事件
            
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                    5.6 实体Marker
            
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                     5.7 execute进阶
            
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                    6 实战
            
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                    6.1 游戏内物件
            
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                    6.2 命令系统测试及调试
            
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                    6.3 更多命令系统例子
            
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                    6.3.1 熔炉过热系统
            
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                    6.3.2 毒苹果
            
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                    6.3.3 下雨检测
            
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                    6.3.4 替换方块实体
            
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                    6.3.5 技能系统
            
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                    6.3.6 皇冠系统
            
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                    6.3.7 黑洞
            
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                    6.3.8 登录系统
            
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                    7 游戏文件的使用
            
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                    7.1 资源包
            
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                    7.1.1 材质
            
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                    7.1.2 模型
            
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                    7.1.3 声音
            
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                    7.2 Loot table
            
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                    7.3 Advancement
            
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                    Advancement例子
            
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                    8 杂项
            
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                    8.1 其他资源
            
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                    8.2 如何成为一个成功的CBer
            
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                    8.3 问问题的技巧
            
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                    8.4 其他CBer的建言
            
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                                <h1 id="&#x7A77;&#x4E3E;">&#x7A77;&#x4E3E;</h1>
<p>&#x7A77;&#x4E3E;(Enumerating)&#x662F;&#x4E00;&#x4E2A;&#x547D;&#x4EE4;&#x4E2D;&#x5E38;&#x89C1;&#x7684;&#x505A;&#x6CD5;&#x3002;<br>&#x5C31;&#x662F;&#x628A;&#x4E00;&#x5207;&#x53EF;&#x80FD;&#x6027;&#x5217;&#x51FA;&#x3002;</p>
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<pre><code>scoreboard players set @e[type=item] count 1 {Item:{Count:1b}}
scoreboard players set @e[type=item] count 2 {Item:{Count:2b}}
# ...
scoreboard players set @e[type=item] count 64 {Item:{Count:64b}}
</code></pre><hr>
<p>&#x5176;&#x5B9E;&#x5927;&#x90E8;&#x5206;&#x547D;&#x4EE4;&#x90FD;&#x662F;&#x7A77;&#x4E3E;&#x7684;&#xFF0C;&#x53EA;&#x662F;&#x6211;&#x4EEC;&#x4E00;&#x822C;&#x4E0D;&#x628A;&#x90A3;&#x4E9B;&#x89C6;&#x4E3A;&#x7A77;&#x4E3E;&#x800C;&#x5DF2;&#xFF0C;&#x6211;&#x4EEC;&#x53EA;&#x662F;&#x628A;&#x8FD9;&#x79CD;&#x7279;&#x522B;&#x591A;<del>&#x800C;&#x4E14;&#x770B;&#x4E0A;&#x53BB;&#x7279;&#x522B;&#x8822;</del>&#x7684;&#x5217;&#x4E3E;&#x8BF4;&#x662F;&#x7A77;&#x4E3E;&#x3002;</p>
<h2 id="&#x4E8C;&#x5206;&#x6CD5;">&#x4E8C;&#x5206;&#x6CD5;</h2>
<p>&#x4E8C;&#x5206;&#x6CD5;&#x662F;&#x7A77;&#x4E3E;&#x7684;&#x4E00;&#x4E2A;&#x7279;&#x6B8A;&#x60C5;&#x51B5;&#xFF0C;&#x5C31;&#x662F;&#x6BD4;&#x8F83;&#x806A;&#x660E;&#x7684;&#x7A77;&#x4E3E;&#x3002;<br>&#x6211;&#x4EEC;&#x6CA1;&#x6CD5;&#x76F4;&#x63A5;&#x83B7;&#x5F97;&#x67D0;&#x4E2A;&#x6570;&#x503C;&#xFF0C;&#x7136;&#x800C;&#x6211;&#x4EEC;&#x53EF;&#x4EE5;<strong>&#x6539;&#x53D8;</strong>&#xFF08;&#x4E0D;&#x662F;&#x76F4;&#x63A5;&#x8BBE;&#x7F6E;&#xFF09;&#x8FD9;&#x4E2A;&#x6570;&#x503C;&#x5E76;&#x4E14;&#x77E5;&#x9053;&#x8BE5;&#x6570;&#x503C;&#x6240;&#x5728;&#x7684;&#x8303;&#x56F4;&#xFF0C;&#x8FD9;&#x79CD;&#x60C5;&#x51B5;&#x5C31;&#x53EF;&#x4EE5;&#x7528;&#x4E8C;&#x5206;&#x6CD5;&#x4E86;&#x3002;</p>
<p>&#x4F7F;&#x7528;&#x4E8C;&#x5206;&#x6CD5;&#x80FD;&#x628A;&#x7A77;&#x4E3E;&#x91CF;&#x5927;&#x5E45;&#x51CF;&#x5C11;&#xFF0C;&#x65B9;&#x6CD5;&#x5C31;&#x662F;&#x6BCF;&#x6B21;&#x628A;&#x6570;&#x503C;&#x8303;&#x56F4;&#x51CF;&#x534A;&#x8FDB;&#x884C;&#x5904;&#x7406;&#xFF0C;&#x76F4;&#x5230;&#x8303;&#x56F4;&#x5DF2;&#x7ECF;&#x8DB3;&#x591F;&#x7CBE;&#x786E;&#x3002;<br>&#x6BD4;&#x5982;&#x8981;&#x77E5;&#x9053;&#x4E00;&#x4E2A;&#x968F;&#x673A;&#x6570;&#x7684;&#x6570;&#x503C;&#xFF0C;&#x6211;&#x4EEC;&#x53EA;&#x77E5;&#x9053;&#x5B83;&#x662F;&#x5426;&#x7B49;&#x4E8E;/&#x5927;&#x4E8E;/&#x5C0F;&#x4E8E;&#x67D0;&#x4E2A;&#x6570;&#xFF0C;&#x90A3;&#x4E48;&#x6211;&#x4EEC;&#x5C31;&#x53EF;&#x4EE5;&#x7528;&#x4E8C;&#x5206;&#x6CD5;&#xFF0C;&#x5148;&#x731C;50&#xFF0C;&#x5982;&#x679C;&#x5927;&#x4E8E;&#x7684;&#x8BDD;&#x8303;&#x56F4;&#x5C31;&#x53D8;&#x4E3A;51-100&#xFF0C;&#x5C0F;&#x4E8E;&#x5C31;&#x53D8;&#x4E3A;0-49&#xFF0C;&#x5982;&#x6B64;&#x7C7B;&#x63A8;&#x3002;</p>
<p>NBT&#x6211;&#x4EEC;&#x6CA1;&#x6CD5;&#x7528;&#x4E8C;&#x5206;&#x6CD5;&#xFF0C;&#x56E0;&#x4E3A;&#x6211;&#x4EEC;&#x6CA1;&#x6CD5;&#x6539;&#x53D8;&#x6570;&#x503C;&#x3002;&#x7136;&#x800C;&#x6211;&#x4EEC;&#x53EF;&#x4EE5;&#x7528;&#x4E8C;&#x5206;&#x6CD5;&#x83B7;&#x53D6;&#x5750;&#x6807;&#x3002;</p>
<p>&#x83B7;&#x53D6;marker&#x7684;x&#x5750;&#x6807;&#x3002;&#x4F8B;&#x5B50;&#xFF1A;&#xFF08;&#x4E3A;&#x4E86;&#x65B9;&#x4FBF;&#xFF0C;&#x4F8B;&#x5B50;&#x91CC;&#x53EA;&#x5BB9;&#x8BB8;x&#x5750;&#x6807;&#x4E3A;0-8&#xFF0C;&#x5047;&#x8BBE;y&#x53CA;z&#x5750;&#x6807;&#x4E3A;1&#xFF09;</p>
<pre><code>scoreboard players set @e[name=marker] x 0

# &#x68C0;&#x67E5;&#x662F;&#x5426;x &gt;= 4&#xFF0C;&#x662F;&#x7684;&#x8BDD;&#x5C31;x&#x5206;&#x6570;+4&#x7136;&#x540E;tp x - 4
scoreboard players add @e[name=marker,x=4,y=1,z=1,dx=4] x 4
tp @e[name=marker,x=4,y=1,z=1,dx=4] ~-4 ~ ~

# &#x68C0;&#x67E5;&#x662F;&#x5426;x &gt;= 2&#xFF0C;&#x662F;&#x7684;&#x8BDD;&#x5C31;x&#x5206;&#x6570;+2&#x7136;&#x540E;tp x - 2
scoreboard players add @e[name=marker,x=2,y=1,z=1,dx=2] x 2
tp @e[name=marker,x=2,y=1,z=1,dx=2] ~-2 ~ ~

# &#x68C0;&#x67E5;&#x662F;&#x5426;x &gt;= 1&#xFF0C;&#x662F;&#x7684;&#x8BDD;&#x5C31;x&#x5206;&#x6570;+2&#x7136;&#x540E;tp x - 1
scoreboard players add @e[name=marker,x=1,y=1,z=1,dx=1] x 1
tp @e[name=marker,x=1,y=1,z=1,dx=1] ~-1 ~ ~

# &#x6700;&#x540E;&#x7684;&#x5206;&#x6570;&#x5C31;&#x662F;&#x8BE5;marker&#x7684;x&#x5750;&#x6807;&#x4E86;&#xFF0C;&#x56E0;&#x4E3A;&#x8303;&#x56F4;&#x5DF2;&#x7ECF;&#x8DB3;&#x591F;&#x7CBE;&#x786E;&#x4E86;&#x3002;
</code></pre><h2 id="&#x901A;&#x8FC7;&#x4EE3;&#x7801;&#x8FDB;&#x884C;&#x7A77;&#x4E3E;">&#x901A;&#x8FC7;&#x4EE3;&#x7801;&#x8FDB;&#x884C;&#x7A77;&#x4E3E;</h2>
<p>&#x7A77;&#x4E3E;&#x8FD9;&#x6D3B;&#x771F;&#x4E0D;&#x662F;&#x4EBA;&#x5E72;&#x7684;&#xFF0C;&#x800C;&#x4E14;&#x5927;&#x90E8;&#x5206;&#x7A77;&#x4E3E;&#x90FD;&#x662F;&#x6709;&#x5176;&#x89C4;&#x5F8B;&#x7684;&#xFF0C;&#x6211;&#x4EEC;&#x6709;&#x65F6;&#x5019;&#x4F1A;&#x4F7F;&#x7528;&#x4E00;&#x4E9B;&#x975E;&#x5E38;&#x7B80;&#x5355;&#x7684;&#x4EE3;&#x7801;&#x6765;&#x8FDB;&#x884C;&#x7A77;&#x4E3E;&#x3002;</p>
<p>&#x6211;&#x4EEC;&#x8FD9;&#x91CC;&#x4F7F;&#x7528;&#x7684;&#x662F;JavaScript&#xFF0C;&#x8FD9;&#x662F;&#x4E00;&#x79CD;&#x811A;&#x672C;&#x8BED;&#x8A00;&#xFF0C;&#x4F7F;&#x7528;&#x8FD8;&#x662F;&#x86EE;&#x65B9;&#x4FBF;&#x7684;&#x3002;&#x8BFB;&#x8005;&#x53EF;&#x4EE5;&#x6309;F12&#x7136;&#x540E;&#x627E;<strong>&#x63A7;&#x5236;&#x53F0;</strong>&#xFF08;&#x6216;&#x8005;&#x662F;Console&#xFF09;&#x6267;&#x884C;&#x4EE3;&#x7801;&#x3002;</p>
<p>&#x6709;&#x5174;&#x8DA3;&#x670B;&#x53CB;&#x53EF;&#x4EE5;&#x53BB;&#x770B;&#x770B;&#x76F8;&#x5173;&#x6559;&#x7A0B;&#xFF0C;&#x56E0;&#x4E3A;&#x6211;&#x4E5F;&#x4E0D;&#x592A;&#x4F1A;&#xFF0C;&#x6559;&#x4E0D;&#x4E86;&#x3002;</p>
<hr>
<p>&#x6211;&#x4EEC;&#x4E00;&#x822C;&#x90FD;&#x662F;&#x5148;&#x627E;&#x51FA;&#x547D;&#x4EE4;&#x7684;&#x6A21;&#x677F;&#xFF08;&#x7528;template string&#xFF09;&#xFF0C;&#x7136;&#x540E;&#x770B;&#x770B;&#x54EA;&#x4E9B;&#x5730;&#x65B9;&#x662F;&#x4E00;&#x4E2A;&#x4E0D;&#x505C;&#x6539;&#x53D8;&#x7684;&#x6570;&#x503C;&#xFF0C;&#x627E;&#x51FA;&#x90A3;&#x6570;&#x503C;&#x6539;&#x53D8;&#x7684;&#x89C4;&#x5F8B;&#x7136;&#x540E;&#x8BA1;&#x7B97;&#x3001;&#x653E;&#x8FDB;&#x90A3;&#x6A21;&#x677F;&#x91CC;&#x3002;</p>
<p>&#x6BD4;&#x5982;&#x8FD9;&#x662F;&#x4E0A;&#x65B9;&#x90A3;&#x5BF9;&#x5E94;NBT&#x7684;&#x4EE3;&#x7801;</p>
<pre><code class="lang-js"><span class="hljs-comment">//&#x4E00;&#x822C;&#x4E5F;&#x662F;&#x7528;for&#xFF0C;&#x628A;&#x4E00;&#x5806;&#x9009;&#x9879;&#x6254;&#x8FDB;&#x53BB;</span>

<span class="hljs-keyword">var</span> commands = [];

<span class="hljs-comment">//&#x751F;&#x6210;&#x547D;&#x4EE4;</span>
<span class="hljs-keyword">for</span> (<span class="hljs-keyword">var</span> i = <span class="hljs-number">1</span>; i &lt;= <span class="hljs-number">64</span>; i++)
    commands.push(<span class="hljs-string">`scoreboard players set @e[type=item] count <span class="hljs-subst">${i}</span> \{Item:\{Count:<span class="hljs-subst">${i}</span>b\}\}`</span>);
<span class="hljs-comment">//&#x663E;&#x793A;&#x547D;&#x4EE4;</span>
<span class="hljs-built_in">console</span>.log(commands.join(<span class="hljs-string">&apos;\n&apos;</span>));
</code></pre>
<p>&#x6BD4;&#x5982;&#x8FD9;&#x662F;&#x4E0A;&#x65B9;&#x90A3;&#x4E8C;&#x5206;&#x6CD5;&#x7684;&#x4EE3;&#x7801;</p>
<pre><code class="lang-js"><span class="hljs-comment">//&#x4E8C;&#x5206;&#x4E00;&#x822C;&#x90FD;&#x662F;&#x7528;2&#x7684;n&#x6B21;&#x65B9;&#xFF0C;&#x4ECE;&#x5927;&#x5230;&#x5C0F;</span>
<span class="hljs-keyword">var</span> commands = [];
<span class="hljs-keyword">for</span> (<span class="hljs-keyword">var</span> i = <span class="hljs-number">2</span>; i &gt;= <span class="hljs-number">0</span>; i--) {
    commands.push(<span class="hljs-string">`scoreboard players add @e[name=marker,x=<span class="hljs-subst">${Math.pow(2,i)}</span>,y=1,z=1,dx=<span class="hljs-subst">${Math.pow(2,i)}</span>] x <span class="hljs-subst">${Math.pow(2,i)}</span>`</span>);
    commands.push(<span class="hljs-string">`tp @e[name=marker,x=<span class="hljs-subst">${Math.pow(2,i)}</span>,y=1,z=1,dx=<span class="hljs-subst">${Math.pow(2,i)}</span>] ~-<span class="hljs-subst">${Math.pow(2,i)}</span> ~ ~`</span>);
}
<span class="hljs-built_in">console</span>.log(commands.join(<span class="hljs-string">&apos;\n&apos;</span>));
</code></pre>

                                
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